Ramin Saadat Gharin — Sculptor / VFX Artist
Four decades of sculpting, now working in digital worlds. Trained in visual effects at Think Tank Training Centre in Vancouver (Houdini), bringing a sculptor’s eye for anatomy, form, and likeness to character modeling, hard-surface work, and effects.
VFX Showreel
Character & Likeness
Portrait busts and character modeling — from clay to ZBrush and Maya. Decades of likeness sculpting carried into digital characters.
Hard-Surface
Aircraft hard-surface project from Think Tank training: subdivision modeling from reference.
FX
Houdini effects training at Think Tank — building on a lifetime of understanding how materials move, break, and behave.